- Fixed crash when loading a save with missing plugins.
- Fixed detection of KID for AE,
hashad a different internal name (thanks, LeatherBifold!).
- Added more sanity checks and warnings.
- Fixed an issue, causing start player items to be stuck in the “found” status.
- Added a patch for Enderal SE.
- Fixed duplicated cell storages, created if savegame was loaded inside a home.
- The mod now writes the total number of registered artifacts to console on game start.
- Fixed a threading issue, sometimes causing crashes.
- Fixed a case, when persistent container was assigned to be cell storage.
- All potential artifacts are now synced in the cell storage, allowing to properly update their status, if the artifact list has been changed mid-game.
- Excluded Hendraheim clutter.
- Expanded the list of pond fish with vanilla and CACO items.