Immersive Primary Needs
Standalone Immersive Primary Needs from Project Nevada.
Standalone Immersive Primary Needs from Project Nevada.
Standalone Cyberware from Project Nevada.
Adds water breathing to power armor and space helmets, tweaks Rebreather.
Dynamic and customizable loot reduction.
Automated skill book checklist with DLC and TTW support.
Automated checklist of all found weapons and armor.
Fill and empty any bottle, fully scripted.
Pick locks automatically, spending bobby pins basing on your luck and skill.
Ultra-light and compatible weight rebalance framework.
No more free jewelry.
Convert any container to General Stores cloud storage.
Adds General Stores access points inside and outside the cabin.