Stash Organizer automatically organizes your items in any interior cell. It was written from scratch as a modern, mobile alternative to Sortomatic, and reimplements most of its functions.

 

Features

 

Inventory management

  • Can be enabled in any unowned or player-owned interior cell.
  • Supports exterior cells, owned by player.
  • Can sort your items to configured containers.
  • Allows to select specific categories of items for removal, globally or per cell.
  • Allows manual sorting.
  • Allows to configure keep list, always remove list, and quotas to keep.
  • By default, keeps equipped, hotkeyed, and pinned in Just Weapon Hweel weapons, ammo, and armor.
  • Items can be retrieved by category, perk, repair target, crafting list. Or, you can retrieve everything, of course.
  • Can pull ammo for all carried weapons.
  • The system will remember where you put your items manually, and use that as their default destination.
  • Item-specific destinations can be overviewed via container menu.
  • Containers can be marked as ignored: they won’t be re-sorted automatically or marked as default destination, when you put something in it.
  • Default destinations and cells in general can be reset through the master container menu.
  • For a small fee, items can be sent between different stashes via Mojave Express.
  • Allows to rename cells and containers.

 

Crafting improvements

  • Automatic use of crafting supplies from all managed containers in the current cell.
  • Automatic use of crafting supplies from companions – this feature is enabled everywhere, not only in player homes
  • Supports recipes from all mods.
  • Supports all types of workbenches, including mod-added ones.

 

Compatibility and requirements

 

  • Supports all DLC, TTW and mods.
  • Can be used alongside Sortomatic, just don’t activate them in the same cells.
  • Compatible with any loot menu.
  • Requires all main DLCs and JIP LN NVSE 56.42+.

 

How to use it

 

Find any unowned interior cell with a container. Point at the container and press the VATS hotkey. Confirm marking it as a master container.

 

Now, all container menus are accessible through the VATS key. (The hotkey would not be necessary without loot menus, they brought some corrections.)

 

Master container menu is your central point of access. It allows you to process your inventory, retrieve items and change settings. Hotkey activation on any other container in the cell opens the “Default Destinations” menu. You can assign a container to any item categories. Also, this menu allows to make any slave container a master.

 

All unsorted (homeless) items stay in the master container.

 

Hotkey activation ‘into the air’ temporarily highlights all activated containers.

 

You can take and put items into containers normally. Putting item into the master automatically moves the item, if there is a default destination for it. Putting item into a container makes the container a default destination for this specific item.

 

In configuration, you can select, which items always stay in your inventory, which are always removed, and quotas of items to keep.

 

The mod only manages containers you configured. If there are items in an unconfigured container, they will be left where they are.

 

The mod also has a few cheat codes.

 

Beware of respawning interiors

 

Generally, it’s safe to use in any player home. Almost all containers and interiors in Fallout 3/NV do not respawn, but you should always check before establishing a camp somewhere. The mod will prevent you from activating a respawning or owned container automatically. When in doubt, consult Fallout wiki (FO3, FNV). Or test cells by yourself: put an item into a container, leave the cell, and wait outside for 75 hours. If your item is still there and NPCs did not respawn, the cell is ok to stay in.

 

The mod does not manage respawning of cells or containers in any way, it only moves items between containers. Choosing a home, follow the same logic as without the mod. If NPCs steal your stuff, that’s completely on you.

 

Recommended lStewieAl’s Tweaks

 

; remove companions from VATS
bIgnoreCompanionsVATS = 1

; Allow use of WASD keys as arrows in menus, and E and space to accept
; Also, allows to use Tab to close dialogs, making navigating Stash Organizer menus faster.
bUseWASDAsArrowKeys = 1

 

Main Files

Size: 35 KB
Uploaded: 30 July, 2021 18:13
Downloaded: 13228 times

Optional Files

Item Sorter 1.0

ESP-less add-on, adding grouping prefixes to Aid and Misc items. No configuration. Requires xNVSE 6+.

Size: 387 B
Uploaded: 30 July, 2021 18:13
Downloaded: 5867 times

Leave a Reply

Your email address will not be published. Required fields are marked *




Enter Captcha Here :

87 Comments

  1. Love the item sorting among the containers. Also using your item sorter to find things easier in Hardcore Mode. However, in my game I see that Nuka Cola is listed under ingredients, and not as H2O – is there a way to address this myself, or something known? I’ve been building my addons around Gopher’s latest playthrough.

      1. Is there a way to tweak this? As can be seen in Gopher’s playthrough it is marked as H2O rather than ingredient, which makes sense on hardcore as it is a drink.

        1. The condition for the H2O tag is:
          elseif eval (call ESxFnHasEffect rBase RestoreDehydrationLevel) && 0 == call ESxFnHasEffect rBase RestoreStarvationLevel

          This means, Nuka Cola does not quench thirst in your modlist, so your point about hardcore does not apply to it. Open the GECK or xEdit, and add RestoreDehydrationLevel to Nuka Cola to mark it with H2O (and remove DamageDehydrationLevel, if present).

  2. Like this mod a lot, but for some reason the game will eat crafting materials when using this mod and storing items, not sure if it’s a conflict or what. Works for a while, then next time I mouse over a container it’s empty and all my lead, hulls, powder, hammers, duct tape, etc are gone.

    Works fine for anything else, though. Never had a weapon, armor, or food item get dissolved.

  3. Am using SO + Item Sorter, works fine, but for some reason Magasines are removed every time I do a “Unburden” even though I have Mags in the “Always keep” category

    Cheers

    1. Yes, indeed, magazines are ignored in “Always Keep”, I’ll look into it.
      As a fix, go to Configure -> Categories to remove -> uncheck “Magazines”, this one works.

  4. For some reason my game crashes when trying to use any crafting station within The Sink, after having configured all my containers. I tried crafting stuff before setting a master container and stuff, and it works fine, but as soon as my materials are in a sorted container, BAM! trying to use a station crashes to desktop.

    This had been working perfectly before. Any idea what might be happening?

    1. NVM, for some reason retrieving everything through the master container and then having it sort it all again fixed the crafting stations.

      1. Eddoursoul, coming here just to say how genius this is. Remembering the predecessor mod „Sortomatic“ and this great invention: what a beauty. Thank you from my heart, this is a game changer in its simplicity! Mike

  5. Hello, Eddoursul. Don’t suppose you know anything about why the game temporary freezes for about 2 seconds when I attempt to make an access to either workbench, reloading bench inside of the cell with a master container?

    It’s kinda weird. It happens every other attempts, and between those two, I don’t get any freeze. So it would be freeze > no freeze > freeze > no freeze so on and so fourth.

  6. I have used this mod along with the modded Mobile Truck Base for a good amount of time last year. This year I started a new save and it still works, but everytime I leave the van all the preferences of items and categories are reset and I get the prompt to “Make master container” again. Don’t know what’s happening, haven’t changed my modlist except updating NVSE and JIP LN

    1. Your NVSE co-save breaks, can’t tell why. Although, if it happens after NVSE update, the update is the culprit.

  7. Would it be possible to get an MCM or something so that we can disable the behavior of keeping ALL ammo for the guns currently hotbar’d/weapon wheel’d? I’d like to be able to only hold on to the varieties of ammo I specify, for instance I only want to keep .308 Match and I keep all forms of .308 because I have a sniper rifle on the wheel, and it was quite confusing when the other ammo wasn’t shifting out of my inventory the way I thought it was going to.

        1. Additionally, if I don’t have it, I can’t accidentally reload to it in impatience as I wait for a kill-slomo to end.

  8. Just wanted to say thank you for making this mod. I exclusively stuck to sortomatic enabled homes because of the amazing QoL. However, after a few playthroughs, the selection of sortomatic player homes were getting stale. Now I have the freedom to choose any home without feeling remorse.

  9. I’m having a slight issue with the mod:
    I’m playing with a controller and i also am using just mods assorted and stewies tweaks.

    well I prefer using the bullet time function from just mods instead of vats and so id used stewies tweaks to unbind the vats key from my controller and im using a remapper program to map the bullet time function to the vats button.

    problem is doing this means i cant get the menu for this mod to appear unless i disable the controller and use kb/m.

    would it be possible to add a separate rebindable key to act as the activator in addition to the vats key?
    so like i could press L or K or something instead of having to have the vanilla controller binds?

    Edit: repost due to problem with comment getting borked. (sorry if there is a double post, my browser is acting up)