As hunger, thirst or sleep deprivation increase, the player is notified by periodic sound effects.

These effects kick in shortly before the first penalties occur, so the player is given a chance to eat, drink or sleep in time.

This mod does not manage rates of primary needs, you are gonna need some other mod for that.

 

Extracted from Project Nevada:

“You may upload Project Nevada to other sites, convert it to work with other games, modify anything or release bug fixes and improvements, and use our assets without permission, but please give proper credit if you do so.” – Project Nevada readme.

 

Works only in Hardcore mode.

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13 Comments

  1. I’ve been using this mod for a little over a year, and I love it- but I have a few criticisms/requests

    The sounds are a bit loud compared to things that should be loud like reloading or footsteps, I’d like the option to lower their volume somehow.

    The sounds play in third person, I’d like the option to stop that.

        1. Scratch that, doesn’t work.
          “Error while analyzing: C:\Modding\MO2\mods\Project Nevada\Sound\fx\pnx\hts\fThirsty01.wav is an MPEG Layer I file, not a layer III file”

  2. How would it interact with Imp’s More Complex Needs?
    While there is still thirst and need for sleep, food is divided between nutrients, proteins, calories and fullness bar.

  3. any ways to modify those needs? i get crazy dehydrated in below 20 minutes and i need like 10 bottles of purified water to quench my thirst.

  4. Missed this and a bunch of the other stuff from PN back when I last played. Great to have this again in a modular form.