ESP-less, light, and compatible lockpick minigame bypass, automatically spending bobby pins. In the lockpicking menu, it imitates holding F and unlocks containers without losing NPC detection, stats, etc. The screen still shows up for a second though.
Runs only on opening the lockpicking menu, no performance loss. Can be enabled/disabled any time.
Regular version spends bobby pins, taking into account lock level, your lockpicking skill and luck.
It adds a recipe for crafting bobby pins from scrap metal. To change the recipe output, edit the line “int iDefault = 15” in gr_auto_unlock_lite.txt. 0 disables the recipe.
To pick a lock normally, hold Left Shift during container activation.
If you allow picking locks of any level with bPickLocksWithoutSkill = 1 in lStewieAl’s Tweaks, deleveled locks will have to be picked manually.
Cheat version only quickly unlocks containers doing nothing else.
Requires xNVSE 6.23+ and JIP LN NVSE.
I updated from 1.4 and now the animation of the lock doesn’t show the screwdriver.
And why exactly this is an issue?
Okay then. If you want your mods to regress that’s your choice. It’s just a shame I overwrote the previous one seeing as how it’s not available anymore.
Added 2.1 with enabled unlocking animation.